The Secret of Monkey Island is an adventure game developed by Lucasfilm Games and released in 1990 for the Atari ST, Commodore Amiga, Apple Macintosh and PCs (DOS). Lucasfilm have managed here to find a compromise between the fluidity and flair of a rigid story-line, and the intelligent realism of more free-form adventures. The game may have been far too easy and a little ragged around the edges, but it was undeniably good.
Review
STORY / GAMEPLAY
The game spawned a number of sequels, collectively known as the Monkey Island series. The action begins on the Caribbean island of Melee, where a young guy named Guybrush Threepwood wants to be a pirate. He seeks out the Pirate Leaders, who set him three challenges to prove himself a pirate: defeat Carla the island's sword-master in insult sword-fighting, steal a statue from the Governor's mansion, and find buried treasure. You face the anger of the dreadful ghost pirate named LeChuck who's deeply in love with Elaine Marley, the beautiful governor of Melee Island that you fall in love too! LeChuck kidnaps Elaine and you owe to save here from his evil plans. The Secret of Monkey Island is an adventure game that utilizes the command verb-based SCUMM interface (the engine developed by at Lucasfilm Games used by all other successful games of the same genre) first introduced in Maniac Mansion: you construct commands for Guybrush by clicking on the appropriate verb, and then clicking on the inventory item or an object in the room you want to interact with. Monkey Island is one of the finest point-n-click graphic adventures of all time surpassed only by its sequel: Monkey Island 2: LeChuck's revenge.
GRAPHICS / SOUND
The Amiga version looks great, and although the, up-to, 32 colors on screen, it offers pretty nice visuals comparable to the Macintosh and PC (when running VGA) versions, both displaying around 100 colors on screen! The backgrounds themselves are fine, nothing to complain or to get overly excited about. The characters are well animated while the indoor and outdoor scenes are partly animated (fire on mounted torches, birds flying etc). As far as the sound, the Amiga version (and PC version when running with Roland MT sound hardware) offer the best quality in game's soundtracks and sound effects, followed by the Macintosh version.
CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs